Miles Sound System SDK 7.2a

Resource Usage on the Nintendo

Discussion

We have tried very hard to be as low-impact on the Wii hardware as possible.

1) We use one alarm interrupt callback for timer services (sound mixing takes place in one of these, for example).

2) We use two AX sound voices for stero playback, and one voice for mono.

3) We do all IO with DVDReadAsync. We handle all misaligned addresses, offsets and lengths transparently in our IO functions. That means if you override the IO functions, then you have to handle them too.

We've worked hard to make MSS as easy to drop in as any of our other platforms - unlike a lot of other middleware, we think you'll be pleasantly surprised at how little work you'll have to do.

Next Topic (MSS Example for the Nintendo Wii)

Previous Topic (Call Logging under Nintendo)


Group: Overview for Nintendo Wii

For technical support, e-mail Miles3@radgametools.com
© Copyright 1991-2007 RAD Game Tools, Inc. All Rights Reserved.